
Not great if you're planning on playing the game on controller. Its stuttering start belies a combat system that's worth investing the effort to learn, but takes so long to get up to full speed that it's already on borrowed time." He also maligned the Dualsense control scheme. But it ploughs, shin-first, through every hurdle along the way.

James Billcliffe said he felt Forspoken was "trying to run full pelt alongside heavy-hitting franchises from other big publishers.

It feels fluid, natural, and gives you plenty of tools to overcome obstacles in various ways." "A lot of these elements feel like they’re here for the sake of themselves, not because they’re good"Īnother site to praise the gameplay but fault the story. "That you can’t use parkour in the main city, which would be the perfect place for it, is frustrating"Įchoing GI and IGN, TheGamer's Ryan Thomas Bamsey felt that Forspoken was "a clunky game with awkward dialogue and characterisation." However, he called out the movement as the true gem of the game.
